

I also changed the animations (little flashes and shakes) on all the quickslots, including the existing inhaler and grenade quickslots. In the menu you can choose preferred grenade type (Regular, Sticky, or Homing), and whether pressing the button multiple times will cycle between types.Įach consumable item has a sound effect (food and drink actually have sounds if you consume them directly instead of picking them up when looting, did you know that?). These slots just equip the item in the normal gadget slot, so they let you quickly change between multiple gadgets. Grenades and Projectile Launcher: There is one slot type for each grenade (frag, flash, incendiary, etc.) and the projectile launcher cyberware.Optical Camo and Blood Pump: These slots will contain these items if you equip them at a ripperdoc.The highest quality version in your inventory is always equipped (even though it says "Mk. Therefore you only need to use one of these two slot types, while keeping the other healing item variety equipped normally and bound to X/dpad up. Max Doc / Bounce Back: These slots will instantly change the equipped item in the normal healing item slot, use it, and then change the equipped item back.

Boosters (Health, Stamina, Ram Jolt, Carry Capacity, Oxy): These items will be consumed if you press the key/button.Pressing the key/button causes the item to be consumed. Otherwise highest quality is chosen first (in vanilla game all have the same quality, but if you use FGR it will match that). Food, Drinks, Alcohol: These slots are are filled automatically with one from your backpack.It fully supports gamepads and any keyboard/mouse bindings, and has an easy to use menu IN-GAME!
#Deus ex human revolution mines mod
This mod gives quickslots for consumables, multiple healing items, cyberware, grenades, basically everything. įirst, a HUGE thanks to psiberx, who helped me with several UI issues and wrote a module I'm using to autoscale the added UI elements based on resolution. Quality is from the game record names not visible in-game, which is what Scissors uses for FGR's consumable quality levels (and what I'll use if I put out my own version of that). * Food, drinks, and alcohol are now sorted so that the highest quality items are chosen first. Food, drink, alcohol, and cyberware should all work while the cooldown is active. * FGR has a cooldown preventing inhalers/injectors from being used too frequently, which was stopping all custom quickslots from working while that cooldown was active. Fixed some cases where optical camo and blood pump should be disabled but weren't, such as in safe areas.

Bug Fix: Using your heal item that is in the original heal slot and then quickly using a custom slot heal item or drug will no longer change your equipped item to the custom slot item. When you switch the Drugs compatibility mode on and off you switch between slot profiles, so you can always turn off the drugs mode and get your old slot loadout.
#Deus ex human revolution mines mods
Later I will change it to have types and sub types for better organization, and allow other mods that add items to easily integrate. For now this option adds all 24 drugs to the end of the item list, so there are now over 40 item types to choose from for each slot. Find the option at the top of the Native Settings menu (renamed from "Quickslots" to "QSlots" to save space).
